Why is there an old, abandoned farmhouse - complete with white picket fence - in the middle of an alien landscape? You'll find out. "Exploring everything around you allows you to read between the lines and to begin to answer your questions. #Obduction ps4 review fullHunrath isn't the only world to explore in Obduction, but like Myst's first island, it's thoughtfully crafted and dense, a full realized and lived-in world. In a subtly funny moment, the player finds the engine car of a train connected to the intact pump of a 1940's era Gas Station: the town's improvised source of power. An old diary gives an account of how its owner found a giant crater where a nearby mining town had vanished overnight. #Obduction ps4 review seriesA series of professionally carved gravestones have painted plywood tacked over the names of the original occupants. Mayor Josef offers audio-guided tours of its unique features, but the majority of the information about the place isn't delivered in a conversation, it's discovered. Hunrath itself is beautiful and quirky, a hodgepodge of eras, technology and style. Everything but our stories, and they shouldn't be forgotten." "Death steals everything, except our stories." Immersion was the watchword: there should be as few obstructions between the player and game-world as possible. Myst's innovation, working just as well in 2016 as it did in 1993, was to pare down everything except the bare essentials of gameplay. The interface is a throwback, but it's also a fundamental design choice at the heart of Obduction. What does it mean to play Obduction? No enemies, no inventory, no UI and a single introverted NPC make for a compelling game experience that still feels fresh and innovative, despite its aged origins. To be more specific, the alien landscape sits outside a bubble, with the player character and a settlement of several dozen abductees trapped on the inside. Abduction comes with a literal obduction, as the player's immediate surroundings have been taken with them to an alien landscape. The second meaning refers to geology, and comes from a Latin word meaning to cover, or envelop. "Mesmerising, but unnerving," someone whispers in a crackling voice as the player tries to move closer and closer. Spinning like a firecracker, it appears shooting through the sky only to come to a physics defying hover. The first meaning behind the game's title is a play off of "Abduction." The game, fittingly, places its title-card at the end of its short prologue, as the player is teleported away by an alien seed-pod. The game was funded by a 1.3 million dollar Kickstarter campaign. It is a love letter to Myst and its successors from the very people behind that title, going so far as to use CD-ROM era full motion video for all the game's NPCs. Obduction's entire existence owes its thanks to the legacy of Myst, the runaway genre-breaking/creating/redefining multi-million copy selling title of the early 90's.
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